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Something About me: I started to program computers when I was 11 years old, as a hobbist. Even if I only started to program professionaly at 16, I already had enough knowledge to be the one responsible for solving the "hardest" problems (at least in the view of others).

Differently from some programmers that apparently love complicated code and consider the "hardest to understand, the better", I always wrote code to transform hard problems into easy to use solutions, effectively allowing other developers to do what they originally couldn't do.

I am often asked if I am a good team player and I think that what I just said explains it all: I am very good in making hard to solve problems into easier ones, creating components to help others. So, yes, I am a good team player. But that doesn't mean that everything I write will be understood by every developer. That means that I can work with less skilled developers and help them be more productive. But as I also write programming articles, I can guarantee that I can teach those who are interested in understanding my solutions.

I am actually considered a Systems Architect or a Software Architect, or at least that's the more direct translation of Portuguese and French names to what I do. My main role is usually to identify repetitive points and hard to implement points, and to create libraries/frameworks that will transform those points in easy to implement code that also avoids the repetition.

I should also say that I am not the kind of architect that "chooses" the best existing technologies to create a new application. I am the kind of architect that creates the required technologies that best fit the applications need.

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Some of my articles:

Software Architecture - http://www.codeproject.com/Articles/680661/Software-Architecture

Database Library - http://www.codeproject.com/Articles/719811/DbReaderGenerator-Library - Best Database Article of February 2014

Memory Management - http://www.codeproject.com/Articles/746630/O-Object-Pool-in-Cplusplus - 2nd Best C++ Articule of March 2014

Game Development - http://www.codeproject.com/Articles/677417/Shootem-Up-NET - Play Silverlight version now

* Animation Development - http://www.codeproject.com/Articles/634353/Fluent-and-Imperative-Animations

* Runtime Code Generation - http://www.codeproject.com/Articles/604301/Fluent-Method-and-Type-Builder

Game Development - http://www.codeproject.com/KB/WPF/RemoteGameSample.aspx - Best C# article of August 2011

Compiler/Interpreter development - http://www.codeproject.com/KB/dotnet/POLAR.aspx - Run it here

Threading - http://www.codeproject.com/KB/threads/ManagedSynchronization.aspx

Threading - http://www.codeproject.com/KB/threads/AbortIfSafe.aspx

The articles with * are articles that present frameworks created by me.

They are my samples to show how I transform hard and repetitive problems into easy-to-use solutions.


Do you want to contact me?

E-mail me at paulozemek@outlook.com

Book Review

Boost.Asio C++ Network Programming


Curriculum Vitae

English

RPG

I already wrote a RPG book in portuguese and I am actually rewriting the entire system in English. If you are interested in seeing the actual work in progress, click here.



Portuguese Only - Apenas em Português

Eu sou o autor do livro Vampiro: A Maldição, que é um livro de regras de RPG. Se quiser conhecer um pouco as regras visite:
http://vampiroamaldicao.forumeiros.com/f1-regras
Para comprar, visite:
http://www.ibrasa.com.br/loja63/produtos_descricao.asp?lang=pt_BR&codigo_produto=422
Também escrevi um livro que conta a história de um vampiro desde que ele é transformado.
Não é um jogo transformado em livro e, como ainda não consegui publicar, estou disponibilizando alguns capítulos aqui.